![]() I’ll update this review if needed as I dump more hours into it. I haven’t tried without a controller and I think it would be tougher, not sure. I’m playing on iOS 14 with an iPad Pro 11inch second-gen and Xbox Series X controller, and will be playing on an iPhone 11 Pro Max with the Backbone One controller as well. ![]() The gameplay is smooth and fluid with just enough variety in equipment/perks/etc and general ways to “avenge” to keep it all quite interesting. I’ve played only one other roguelite dungeon crawler in recent memory that is great in its own right (albeit more expensive) and I was curious how Skeletal Avenger would stack up against that: in short, I’m impressed from the 2-3 hours I’ve played so far. Original: I’ve acquired a few 10tons games lately and this was a day-1 immediate acquisition (and I will likely get it for Xbox too) that I did not hesitate about. Also no cloud saves? □ Still a great game but I won’t be playing on my phone. I can imagine it wouldn’t be any better later when there’s a lot more commotion on screen. It seemed to be worst in areas with a lot of translucent walls. Unfortunately, runs in the core game dont last long enough for builds to really take off, and bland bosses and environments hold the game back from reaching the highs of similar games in the genre. Today I tried playing on my iPhone 11 Pro Max with default settings also using a controller and there were times of considerable frame rate drops. Whether you want to call it a rogue-like or an RPG, Skeletal Avenger is held up by top-tier combat that is challenging but never feels unfair. This game runs rather fine on my old iPad Pro. Edit: updated to remove one star for a 4/5.
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